Meis
||
{Screen_Data Language + Screen_Robot}
||
MultimediaCity_Skyscraping.Structure
||
Sky_Ground
||
MC_Skyscraping.Shapes
||
ShareHolders
||
Importants
||
MC_Models
||
MC_Shops
||
MultimediaCity_Skyscraping.Water
||
Declarative
||
Screens_Ads
||
Enemys
=
{
+
+
+
+
}
MultimediaCity_Skyscraping.Structure =
{
[(Lengh & Wide) > High] Scale
+
Skeleton_Balance
+
Space_Net
+
UpLight_DownHeavy
+
Seperateble
}
Structures!
{
+
+
+
}
MultimediaCity_Skyscraping.Skeleton = Most{
Safety
+
Smart
+
Tall
+
Beauty
} VerticalLand!
Notes: Beauty include {Screenable + Screen_Data Language + Screen_Robot + Skeleton_Screen + ...}
+
+
+
}
MultimediaCity_Skyscraping.VerticalLand = Defend{
Earthquake
+
StrongerWind
+
Flood
+
DebrisFlow
} VerticalLand!